The drive home was a blur. The traffic, the road signs, the endless stream of cars – everything was a source of frustration. The city lights blurred through her teary eyes. The world seemed to be a constant noise that reverberated in her head.

She knew she had to cook dinner, but she could barely bring herself to lift a finger.

"Hey, Sarah!" a voice called from her side. It was Daniel, the new intern. "I saw you with your Camp Clearwater t-shirt, it looks very old." Daniel, with a smile. "Did you go? That's so cool."

"Oh?" Sarah thought. "Yes, I did," she replied quietly. The memory of camp was a strange contrast to her present emotional state. It was an escape she needed. She didn't want to explain why.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
η–²γ‚Œ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
ΰ°­ΰ°Ώ-0.208
あくまで-0.208